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- on mouseUp
- global gTwoChimesSelected, g1stChimeSprite, g2ndChimeSprite
- cursor(4)
- if gTwoChimesSelected = 1 then
- puppetSprite(g1stChimeSprite, 0)
- puppetSprite(g2ndChimeSprite, 0)
- updateStage()
- set gTwoChimesSelected to 0
- end if
- play frame "hit the chimes"
- end
-